Monday, 6 April 2015

Kiki's Delivery Service and the difference between 2D and 3D animation

3d windmill environment design for Robots and Chocolates made in Blender
An early "Farine" design in 3D I made in Blender
Watching "Kiki's Delivery Service" again the other day, I noticed how it is a perfect metaphor for the difference between 2D and 3D animation...

Now don't get me wrong: I like 3D, and have enjoyed modeling and animating stuff for many years. In fact, this project at some point was destined to be 100% 3D animation. It just seemed easier to me (it would be) than 2D animation. However, I really think there's something very important missing in the workflow of 3D. It's too difficult to make mistakes. It's easy to make stuff perfect. You need to make mistakes, to fail, in order to find what makes your art unique.
Okay, but what does "Kiki's Delivery Service" have to do with this, you ask? Well, this is of course just an interpretation, but the story is about Kiki losing her witches "spirit". She can't fly anymore, even though before she could do it without thinking. And all around her, people are building machines to fly: the boy with his propellor bike, the engineers in their huge blimp. They are succeeding without this kind of "spirit", but it's artificial and in the end always fails. Kiki however finds this power again, and can even make a random, crappy broom fly. I think this is a bit like 2D / 3D. Sure, hand drawn 2D animation is very hard and sometimes frustrating: some days it's harder than others, and you have to really concentrate super hard! Whereas, you can just sit behind your computer and 3D model all day long with some music playing, and it's not that tiring. The end result is just... what it is. But 2D artists can use some random, crummy pencil and make something that is really magic. As long as they concentrate and practice, and make lots of mistakes to find their own visual language...
Of course there's a place for both: those blimps and flying bikes are pretty cool, and fun. I'm 3D modeling a lot, myself. But I think it's really important to try 2D and fail, and try again, and (hopefully!) succeed. You'll probably see both occur on this blog, as I post daily.

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